point enitity

Blitz3D Forums/Blitz3D Programming/point enitity

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The only trouble with pointing one entity at another is that the roll of the entity can end up being anything - this is probably the spinning you're talking about.

Just off the top of my head, try adding the following after pointing the entity at the target:
RotateEntity ent,EntityPitch(ent,True),EntityYaw(ent,True),0,True

Does that help? Probably not. lol. :)