"Does the game need fast or slow music?"
I'm not sure.
The earlier levels will be at a slower pace than later levels, so I had planned on having three to five different songs, with them picking up pace as the player progresses through the game.
"Is it a commercial game btw?"
I'm funding and programming it myself, and it will be sold as shareware. It's possible it could be published by a value game publisher, but I haven't talked with any publishers about that and won't be until the game is done and on sale online.
So you're interested in doing some music for it?
You're welcome to give it a try, and I'll be happy to hear anyhting you come up with, but I can't make any promises about using it, not knowing what it will sound like. The music is really important to get right. It can make or break a game. Also, anything I do use in the game I'll need full rights to use/edit how I see fit.
I'm not sure.
The earlier levels will be at a slower pace than later levels, so I had planned on having three to five different songs, with them picking up pace as the player progresses through the game.
"Is it a commercial game btw?"
I'm funding and programming it myself, and it will be sold as shareware. It's possible it could be published by a value game publisher, but I haven't talked with any publishers about that and won't be until the game is done and on sale online.
So you're interested in doing some music for it?
You're welcome to give it a try, and I'll be happy to hear anyhting you come up with, but I can't make any promises about using it, not knowing what it will sound like. The music is really important to get right. It can make or break a game. Also, anything I do use in the game I'll need full rights to use/edit how I see fit.