Scripting many levels

Blitz3D Forums/Blitz3D Programming/Scripting many levels

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Hi all,

I'm just wondering how people go about coding the different game levels!

For example setting up triggers, level objectives etc for each level. I guess one way would be to have some sort of scripting language, but this sounds pretty complicated! isn't it?

One idea I had was to just hard code the events of each level. But this would result in a hugh select statement, which will be very inefficant. One way to reduce this inefficancy it to have nested select statements, to allow grouping of levels.

What do you guys think and what do you guys do?

Cheers