Latest Version:
Dragon Rage Procedural Terrain
----
As some of you might know I have a fascination with procedural world creation. Normally I make expansive worlds and then see how densely I can populate them with objects but this time I decided to make a conventionally sized map and see if I could make it really densely populated. Satisfied with the result I thought I would show it.
I'd be interested to hear how well it runs on other computers.




Dragon Rage Procedural Terrain
Generating a world can take a few minutes especially on a low end computer, high resolution textures and dense grasses will particularly effect the world creation time. Grass generation seems to pause at 72%, this is normal, it (probably) hasn't crashed.
Dragon Rage Procedural Terrain
----
As some of you might know I have a fascination with procedural world creation. Normally I make expansive worlds and then see how densely I can populate them with objects but this time I decided to make a conventionally sized map and see if I could make it really densely populated. Satisfied with the result I thought I would show it.
I'd be interested to hear how well it runs on other computers.




Dragon Rage Procedural Terrain
Generating a world can take a few minutes especially on a low end computer, high resolution textures and dense grasses will particularly effect the world creation time. Grass generation seems to pause at 72%, this is normal, it (probably) hasn't crashed.