Procedural Terrain Mesh

Miscellaneous Forums/Blitz Showcase/Procedural Terrain Mesh

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Latest Version:
Dragon Rage Procedural Terrain
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As some of you might know I have a fascination with procedural world creation. Normally I make expansive worlds and then see how densely I can populate them with objects but this time I decided to make a conventionally sized map and see if I could make it really densely populated. Satisfied with the result I thought I would show it.

I'd be interested to hear how well it runs on other computers.



Dragon Rage Procedural Terrain

Generating a world can take a few minutes especially on a low end computer, high resolution textures and dense grasses will particularly effect the world creation time. Grass generation seems to pause at 72%, this is normal, it (probably) hasn't crashed.