yeah, I don't own Torque, so I can't actually change the source, just use whats avaliabel in the scripting. I just like the way that Blitz3D works for the most part, and making any adjustment is a bit of a pain.
I've already been asked what people would think if torque had a more basic like scripting, but not all basics are alike, and what really stands out in blitz3d for me is the entity system.
I've already been asked what people would think if torque had a more basic like scripting, but not all basics are alike, and what really stands out in blitz3d for me is the entity system.