Mushrooms

Miscellaneous Forums/Graphics Showcase/Mushrooms

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Lenn: The grass texture is 128x182, the mushrooms are 128x128 and all share a single texture, the rock is 512x512, the grass is an old texture I won't be using in the actual game. The lightmap is 256x256 plus it's pretty obvious this is a test scene. So even so, that entire scene would take a little over 1.15mb of VRAM (assuming all textures and vertex buffers are stored in VRAM, which is not always going to be the case with my game as small meshes and what-not will not be stored in VRAM since VBOs are only truly useful when you need to send a large amount of data to the GPU, with smaller meshes you'll most likely never see a difference in performance). My target spec is a machine with at least a GeForce 3, so this is really a minimal scene as far as I'm concerned. So yes, you will be seeing the textures at that resolution in my game.