IGlass GUI for blitzmax - V

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Hmmm... The single surface stuff uses core Bmax now rather than any setuv additions.
I backed-out the changes for the software render stuff but build modules for IGL still causes the 'undefined reference' messages.
At the moment, I can keep restoring igl.mod but you might want to see if anybody else gets this.
<I reserve the right to have done some very stupid>