Hmmm, bit of a bad night so far.
Build modules for some Mapppy stuff and noticed it also archived igl.debug.win32.a and igl.release.win32.a
Now, when I run any IGL examples produces...
C:/Program Files/BlitzMax/IGlass_1.5.2/.bmx/IGlass_Animated_Button.bmx.gui.debug.win32.o(code+0x1061): undefined reference to `pub_igl_IGL_Fps'
which is repeated for lots of functions.
All examples give the same error.
Copy a backup of my igl.mod directory replacing the old one and all OK again.
Anybody else get this?
Recent changes have been Indiepath's single surface and 'TnL' code.
Build modules for some Mapppy stuff and noticed it also archived igl.debug.win32.a and igl.release.win32.a
Now, when I run any IGL examples produces...
C:/Program Files/BlitzMax/IGlass_1.5.2/.bmx/IGlass_Animated_Button.bmx.gui.debug.win32.o(code+0x1061): undefined reference to `pub_igl_IGL_Fps'
which is repeated for lots of functions.
All examples give the same error.
Copy a backup of my igl.mod directory replacing the old one and all OK again.
Anybody else get this?
Recent changes have been Indiepath's single surface and 'TnL' code.