Most high end 3D apps run faster in D3D now, and none of them support GL shaders in viewports, whilst almost all of them support DX9 pixel and vertex shaders in viewports.
GL need to sort themselves out and be faster at agreeing on and implementing new features. XSI, Maya and 3DS Max all seem to be focusing on D3D these days.
GL need to sort themselves out and be faster at agreeing on and implementing new features. XSI, Maya and 3DS Max all seem to be focusing on D3D these days.