First, hold down "space" for a wireframe view,
the shadows "seems" to be textures, I would say
he is using one high-res texture for each quad in the scene I mean
one texture for every two polys ... don't know for sure,
Seyhajin, bring us some light about this :)
great work so far although looking at the shadow-precal time,
I don't think it could work realtime but seems excellent for static shadows ....
by the way, if you go far away you start seeing some
"lines" over the terrain, don't know what it could be (?).
Paolo.
the shadows "seems" to be textures, I would say
he is using one high-res texture for each quad in the scene I mean
one texture for every two polys ... don't know for sure,
Seyhajin, bring us some light about this :)
great work so far although looking at the shadow-precal time,
I don't think it could work realtime but seems excellent for static shadows ....
by the way, if you go far away you start seeing some
"lines" over the terrain, don't know what it could be (?).
Paolo.