Ok, I think you will always get soome distotion due to the cameraZoom, maybe you should increase it to 1.4 or something to reduce the fisheye distortion artefacts. Then again, space looks much smaller (eg. rooms in a fps) when you use a Camerazoom of 1.4
If you want to suppress Pitch, you could use the cameras pitch instead, something like:
Tho, I'm only guessing here :)
If you want to suppress Pitch, you could use the cameras pitch instead, something like:
Pointentity quad,camera rotateentity quad, entityPitch(camera,1)+180, entityYaw(quad,1),0,1
Tho, I'm only guessing here :)