ok basically, it is just the result of the code below that I would like to smooth, so that I have a basic cloud texture, is there an "easier" way of doing this ?
SetGraphicsDriver GLMax2DDriver() Graphics 640,480,0 SeedRnd(MilliSecs()) For Local i:Int = 0 To 10000 Local ang:Int = Rnd(360) Local rad:Int = Rnd(70)+Rnd(40) Local x:Int = Cos(ang)*rad + 300 Local Y:Int = Sin(ang)*rad + 300 Plot x,Y Next Flip WaitKey