Procedural Texture Creation

BlitzMax Forums/BlitzMax Programming/Procedural Texture Creation

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ok basically, it is just the result of the code below that I would like to smooth, so that I have a basic cloud texture, is there an "easier" way of doing this ?

SetGraphicsDriver GLMax2DDriver()
Graphics 640,480,0

SeedRnd(MilliSecs())

For Local i:Int = 0 To 10000
	Local ang:Int = Rnd(360)
	Local rad:Int = Rnd(70)+Rnd(40)
	Local x:Int = Cos(ang)*rad + 300
	Local Y:Int = Sin(ang)*rad + 300
	Plot x,Y
Next 

Flip

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