'dynamic mesh deformation' code?

Blitz3D Forums/Blitz3D Programming/'dynamic mesh deformation' code?

somethingfunky,

I just tried that out - very VERY nice!
it's a huge improvement in performance. . . thanks!!!

:O)

[edit] I can render over 40 jellies before any signifcant loss in framerate. This is more than adequate considering the mesh is going to be much much fewer verts.

I'll probably be able to render near 100 of them with a small mesh!

Yay!