Mann.... I updated.
If you have to update a mesh and are using collision stuff in between each update, then you get (apparently) a 650% speed up.
If its just moving stuff, IE no line pick, then its quicker the blitz way :/
:(
If you have to update a mesh and are using collision stuff in between each update, then you get (apparently) a 650% speed up.
If its just moving stuff, IE no line pick, then its quicker the blitz way :/
:(