Anyone know how to emulate sprite-like behaviour for a 3d quad mesh?
If I use pointentity to point the quad at the camera, that works okay, but the roll gets screwed up - I'd like the quad always to be aligned the same way (horizonally + vertically) just like a sprite would be.
If I use pointentity to point the quad at the camera, that works okay, but the roll gets screwed up - I'd like the quad always to be aligned the same way (horizonally + vertically) just like a sprite would be.