Frame limiting

BlitzMax Forums/BlitzMax Programming/Frame limiting

Hi Filax,

Use floats or doubles, your choice but never Ints.

- I don't understand very well the line :
If ScreenUpdate > 0.30 Then

Based on the Frame Rate I set earlier in the code this line forces a screen update about every 60th of a second and prevents a screen update occuring every computational frame.

The FPS reported is actually the speed of each computational frame, remember graphics are only rendered when Screenupdate > 0.30

Does this help? probably not, I'm tired and full of beer. Ask me again if you need me to explain.

PS. Call me Tim.