Hi Videogame Takeaway
I have two questions :
- I'm obliged to use alway double value ? like this :
MySpritePX:Double=10
....
MySpritePX=MySpritePX+1*Delta
....
It is correct ?
- I don't understand very well the line :
If ScreenUpdate > 0.30 Then
Can you clarify ?
I notify a strange stuff :
when i want to know the FPS with : DrawTex DeltaTime.FPS(Delta1),10,10
This return some strange value between 60=>145698=>65=>300 etc ? when i open a screen with the NOSYNC flag, any idea ?
or i must use a constant refresh rate, like 60 ?
Cheers
I have two questions :
- I'm obliged to use alway double value ? like this :
MySpritePX:Double=10
....
MySpritePX=MySpritePX+1*Delta
....
It is correct ?
- I don't understand very well the line :
If ScreenUpdate > 0.30 Then
Can you clarify ?
I notify a strange stuff :
when i want to know the FPS with : DrawTex DeltaTime.FPS(Delta1),10,10
This return some strange value between 60=>145698=>65=>300 etc ? when i open a screen with the NOSYNC flag, any idea ?
or i must use a constant refresh rate, like 60 ?
Cheers