@Matty
I would think thats the way its being done here,
Same thing I Did for a project, except I moved the uv of the shadow texture with the players view. this works(lets you use a smaller texture ,but keep a decent res)...but theres major wobble of the shadows if you use any perspective at all.
course this apears to map correctly with point light angles, I never got that far , I only got it to work directionaly and even then a few degrees from -90 only.
Zmatrix
I would think thats the way its being done here,
Same thing I Did for a project, except I moved the uv of the shadow texture with the players view. this works(lets you use a smaller texture ,but keep a decent res)...but theres major wobble of the shadows if you use any perspective at all.
course this apears to map correctly with point light angles, I never got that far , I only got it to work directionaly and even then a few degrees from -90 only.
Zmatrix