RakNet Wrapper 0.5 Released

Blitz3D Forums/Blitz3D Userlibs/RakNet Wrapper 0.5 Released

Thanks, I still don't fully understand what you mean by Client/Server vs Peer2peer. When you say you want to replace BlitzPlay then I assume it is using the same structure (one player is the host, the other players are clients).

Unfortunatly BlitzPlay doesn't support taking over the server task by an other client. Well, in the old (Freeware) version of BlitzPlay it was supported, but then SurReal rewrote the entire thing from scratch with a new concept and without the mentioned support for server takeover.

The reason why I want this feature is the fact that a game may last much longer when the intial host doesn't need to stay connected all the time.