I've played it a few times during it's development. It's quite a nice game but does have some major shortcomings.
How you view Control Monger depends very much on whether it stays free game or whether they start charging for it. As a free game it's pretty good and better than most of the shooters we see half finished, on account of it being in a "finished" & playable condition, but it's raw gameplay isn't good enough.
It could be a whole lot better with minimal effort though, but to be honest if they charged for it now then I wouldn't give it the time of day.
I have given "my opinion" to the authors already, but as i'm named above i'll echo them here.
Leaving aside minor gameplay points like controls and stuff, this is what I think they've majorly miss-calculated:
We're supposed to be driving around in robots, but it moves like Quake with a fast runspeed and no mommentum, it's like they've used robots as a cheap excuse not to do human models. I think if the player avatars are to be believeable they need to move slower and have mommentum - or they should not be flying robots as at the moment it feels cheap.
Whatever 'bot' you are in you only have 1 decent weapon - the rest are all on fixed firearcs with limited ammo that make them pointless and/or impossible to use. This usually results in your ammo being expended well before you've got near the enemy with them.
Graphically it's not a bad game but the levels are so clearly CS affairs without any post-editing and show all the traits of their CS routes in being extremely cuboid in both layout and appearance if "thin" walls.
I have passed my thouhts onto the team previously and they'll doubtless figure i'm either jealous of their creation or just some nutter on the net who wants to slag 'em off - but actually if you think about it whilst the points I raise are game wreckers in terms of gameplay and feel - none of them are actually that hard to fix if they agree that they are wrong. I think they are.
It's a good little game but as things stand if I fancy a game right now i'm more likely to find myslf playing a half written demo from the showcase or popping over to gamehippo or nonags and finding a different little game than I am to play control monger. It just doesnt have gameplay.
The fact that it comes so close to being a brilliant game is what makes it so frustrating that it isn't so whilst i'm critical of it I hope it's a "cruel to be kind" aspect of my personality ;).
How you view Control Monger depends very much on whether it stays free game or whether they start charging for it. As a free game it's pretty good and better than most of the shooters we see half finished, on account of it being in a "finished" & playable condition, but it's raw gameplay isn't good enough.
It could be a whole lot better with minimal effort though, but to be honest if they charged for it now then I wouldn't give it the time of day.
I have given "my opinion" to the authors already, but as i'm named above i'll echo them here.
Leaving aside minor gameplay points like controls and stuff, this is what I think they've majorly miss-calculated:
We're supposed to be driving around in robots, but it moves like Quake with a fast runspeed and no mommentum, it's like they've used robots as a cheap excuse not to do human models. I think if the player avatars are to be believeable they need to move slower and have mommentum - or they should not be flying robots as at the moment it feels cheap.
Whatever 'bot' you are in you only have 1 decent weapon - the rest are all on fixed firearcs with limited ammo that make them pointless and/or impossible to use. This usually results in your ammo being expended well before you've got near the enemy with them.
Graphically it's not a bad game but the levels are so clearly CS affairs without any post-editing and show all the traits of their CS routes in being extremely cuboid in both layout and appearance if "thin" walls.
I have passed my thouhts onto the team previously and they'll doubtless figure i'm either jealous of their creation or just some nutter on the net who wants to slag 'em off - but actually if you think about it whilst the points I raise are game wreckers in terms of gameplay and feel - none of them are actually that hard to fix if they agree that they are wrong. I think they are.
It's a good little game but as things stand if I fancy a game right now i'm more likely to find myslf playing a half written demo from the showcase or popping over to gamehippo or nonags and finding a different little game than I am to play control monger. It just doesnt have gameplay.
The fact that it comes so close to being a brilliant game is what makes it so frustrating that it isn't so whilst i'm critical of it I hope it's a "cruel to be kind" aspect of my personality ;).