Double-Byte Character in Blitz?

Miscellaneous Forums/General Discussion/Double-Byte Character in Blitz?

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Wonder how to use 2byte character(Chinese/Japanese/Korean) in Blitz Games, since they can't be shown correctly and it's not very good to convert every text-string to image.

I see BlitzMax has UTF16 strings support but it seems not working, I hope there'll be a plugin or trick for this method.

Maybe such thing will introduce a big impact on execution speed, but really need a work around for this....