See this:-
That is the command that switches the texture according to the frame, I think it is safe to assume that seperate surfaces are used for each frame.
The DrawImageBlock code works the same way as my code does, it sets the UV.
device.SetTexture 0,frame.surface
That is the command that switches the texture according to the frame, I think it is safe to assume that seperate surfaces are used for each frame.
The DrawImageBlock code works the same way as my code does, it sets the UV.