LoadAnimImage creates a single TImage but seperate pixmaps for each frame. I believe each pixmap is a seperate surface but I could be wrong.
Huge numbers or animations and/or loading your tileset with loadanimimage (especially if the frames are odd size) might create lots of surfaces.
There's also this...
DrawImageBlock
but it's OGL only.
BTW ; Anybody got DrawImageArea or DrawImageBlock to work? If so, how?
Huge numbers or animations and/or loading your tileset with loadanimimage (especially if the frames are odd size) might create lots of surfaces.
There's also this...
DrawImageBlock
but it's OGL only.
BTW ; Anybody got DrawImageArea or DrawImageBlock to work? If so, how?