Blitzplay AckInUse command

Blitz3D Forums/Blitz3D Programming/Blitzplay AckInUse command

Hello Farflame. I am sorry you are still having this problem. Basically, to change this limit, you will need to use more than one byte in the packet header. two bytes and you will have 65536 ack's.

I think i have answered this before. You will need to change more less those functions:

- Function to calculate next free ack
- Function to insert the ack in the header.
- Move all the content of the message one byte to the right due to the new byte for the header.

But this can be hard if there is some trick about ack's in Blitzplay.

Sorry to be repetitive, but you should change to other library, like my free raknet wrapper, as i have done, and is amazing! And i have done the wrapper so you can change from blitzplay to raknet easily.

Good Luck friend!