Seamless integration - 3D World Studio & Blitz3D

Miscellaneous Forums/Content Creation Tools/Seamless integration - 3D World Studio & Blitz3D

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This is not good, halo. I do want both. Dynamic and static objects in "single surface"-system too. In order to administer an object (dynamic), i must administer all (static objects)?

Ok. My map editor have a Dynamic/Static flag:


So does export an 20 Mesh (~15 Surfaces) map into two Meshs. One with 3 Surfaces (3 Textures). And one for dynamic manage. Like this.
(h=show/hide help;esc=quit;f1=wireframe mode;f2=area-culling mode;f3=vsync;f4=fullscreen)

I think, i do use my own map editor.


btw. this supports area-culling (like VIS) optimaly too.