This is not good, halo. I do want both. Dynamic and static objects in "single surface"-system too. In order to administer an object (dynamic), i must administer all (static objects)?
Ok. My map editor have a Dynamic/Static flag:

So does export an 20 Mesh (~15 Surfaces) map into two Meshs. One with 3 Surfaces (3 Textures). And one for dynamic manage. Like this.
(h=show/hide help;esc=quit;f1=wireframe mode;f2=area-culling mode;f3=vsync;f4=fullscreen)
I think, i do use my own map editor.
btw. this supports area-culling (like VIS) optimaly too.
Ok. My map editor have a Dynamic/Static flag:

So does export an 20 Mesh (~15 Surfaces) map into two Meshs. One with 3 Surfaces (3 Textures). And one for dynamic manage. Like this.
(h=show/hide help;esc=quit;f1=wireframe mode;f2=area-culling mode;f3=vsync;f4=fullscreen)
I think, i do use my own map editor.
btw. this supports area-culling (like VIS) optimaly too.