Your game style...

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I am not so much inspired by genre of game as I am problem solving. I'll typically write games that have 1 or 2 hurdles for me to jump over in achieving them. I wrote Waterworld because of a forum thread about making good looking water, I wrote Paradise Island as a special effects sand box, and i've just knocked up a car racing game initially because I wanted to play with some engine backfire sounds but ultimately because I wanted to play with constant rate mathematics under delta timing.

If I actually wrote games because I wanted to make a game then i'm not sure the hobby would even interest me. It might also be why I find it difficult to finish the things off.