Another 2d Ragdoll concept demo

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Just something I've been working on slowly but surely for the last couple of months ... I was trying to replicate the control system of RagDoll kung fu but not having played it I've settled on this ( a blatant rip-off but my interpretation ) ...

The plan was to be able to walk, jump, climb, throw etc.. simply by using the mouse without any preset animations. Sound familiar ;)

Ignoring the placeholder graphics, the question is .. do you think it's worthwhile turning the concept into a platform style game?

http://www.steviegoodwin.plus.com/Ragdoll.zip



CONTROLS

Think of the cursor as a magnet .. to charge this use Right mouse to use the charge and Left mouse to pick a limb and move it. When LM is held you cannot charge.

If 2 feet on ground there no charge is deducted, you can pick things up and throw them, grab onto things and start a jump by hitting the left mouse.

If at least 1 foot is on the ground the charge is reduced, if you move the hands they stay where they're put.

If no feet on ground then the charge is reduced.

To JUMP charge the magnet , put cursor in the air and hold LM for as long as required.

To THROW move hand to object ( BOXES ) hold LM, throw then release LM. You can catch them in mid air.

To WALK select LM the hindmost foot move the cursor forward and up at 15-30 degrees and release LM. Alternatively you can grab the hand and pull the guy along.

You can pick up the mace type objects and flail them around .. they automatically attach to your hand when selected.

F2 resets the objects.
SPACE causes and explosion next to the cursor


Comments welcome :)