'dynamic mesh deformation' code?

Blitz3D Forums/Blitz3D Programming/'dynamic mesh deformation' code?

The Forum Archive is locked. These are the original blitzbasic.com forums, kept so their posts can still be read and searched. No new topics, replies or edits can be made here. To join the conversation, head over to the Blitz3D+ forums.

I have an idea.
[edit] forgot the basic idea

To wrap all vertex commands to vertex2 counterparts,

inside the wrapped functions, instead of doing it, store a list in types

Have an Updatevertices() function to itterate the list and actually make the changes in an organised way.

Not sure if this will be faster, and theres likely parts i wont be able to do efficiently,

I'll be releasing source anyway so you lot can improve! :)
Expect an update later.