Frank.
You've spent so long creating subsystems to your game, amazing ones at that, You have tallent.
Instead of creating several thousand cool projects, each with their own special function,
built your one, true, final game.
You have your script engine.
You have the majority of your FPS engine.
Dont overdo the GUI, which i see youre working on, because its a lot of work.
if the tools you use to create the levels/games are just a bit slow, that elongates production time, but not as much as trying to rewrite those tools to be faster, in most circumstances.
Go now, and build your kick-ass game, using the tools you have already built.
Also, dont rely on the community to do it for you. Keep working on it regardless, until it is done.
You've spent so long creating subsystems to your game, amazing ones at that, You have tallent.
Instead of creating several thousand cool projects, each with their own special function,
built your one, true, final game.
You have your script engine.
You have the majority of your FPS engine.
Dont overdo the GUI, which i see youre working on, because its a lot of work.
if the tools you use to create the levels/games are just a bit slow, that elongates production time, but not as much as trying to rewrite those tools to be faster, in most circumstances.
Go now, and build your kick-ass game, using the tools you have already built.
Also, dont rely on the community to do it for you. Keep working on it regardless, until it is done.