Slow images

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Syb: yours doesn't exist. the link above runs into an error. Thats why I assumed it was like other "fast draw" implementations that check for simple rebindings, which hasn't much effect as BM does not rebind if not needed as well.

I know that CPUs are extremely fast, although I only have an "old" P-M 1,6ghz.
But on systems that take advantage of batch rendering in 2D etc the CPUs won't be that fast and I think, spending all their power an enjoyable gameplay instead of reorganisation of data is the better choice, if you had to choose. But I think you agree in that.
If there is no choice that has to be done, then optimations like that can help :-)