Is there any .bmx source for this or is this all there is? All I see is .i's .a's, neither which I have file associations for yet ( new computer ) and I'm not sure what they are anyway.
I'd like to change the way we interface with 3Impact completely, as I think the 3Impact syntax is long-winded and excessively verbose. It's almost like DarkBasic. For example, it's bizarre that they have a location and location set for every single different type of object.
*** Knowing these forums and how no one reads anything any more, I'll state in clear terms here that I know this is the fault of the 3Impact guys, not GMan. ***
I'd prefer to have all entities extended from a base entity type and have a single position method which will position whatever type of entity you give it, as happens with B3D. That's just an example, of course, there's a whole lot of stuff I'd like to change about it. I could do it from scratch but you've done such a fantastic job of wrapping all this, it would be a shame to do it all again.
I'd like to change the way we interface with 3Impact completely, as I think the 3Impact syntax is long-winded and excessively verbose. It's almost like DarkBasic. For example, it's bizarre that they have a location and location set for every single different type of object.
*** Knowing these forums and how no one reads anything any more, I'll state in clear terms here that I know this is the fault of the 3Impact guys, not GMan. ***
I'd prefer to have all entities extended from a base entity type and have a single position method which will position whatever type of entity you give it, as happens with B3D. That's just an example, of course, there's a whole lot of stuff I'd like to change about it. I could do it from scratch but you've done such a fantastic job of wrapping all this, it would be a shame to do it all again.