Make the vehicle more bouncy and lighter. The original stays in the air for a fair amount of time bouncing nicely onto the ground with that classic creaking suspension noise.[quote]
I have tested this in the past - I had the game setup so that it applied a slight vertical force upwards to the car when it was in midair, so it crashes heavily around the track but still floated over jumps. It felt a bit odd though and occasionally floated over bumps and didn't feel connected to the road. I could try again though, although the car then jumps twice as far and the tracks need to be massive.
[quote]the car tends to dip forward into the oncoming track. That makes it a little more thrilling because you get to look directly at the track fast approaching.
I have tested this in the past - I had the game setup so that it applied a slight vertical force upwards to the car when it was in midair, so it crashes heavily around the track but still floated over jumps. It felt a bit odd though and occasionally floated over bumps and didn't feel connected to the road. I could try again though, although the car then jumps twice as far and the tracks need to be massive.
[quote]the car tends to dip forward into the oncoming track. That makes it a little more thrilling because you get to look directly at the track fast approaching.
Now that's a nice idea - I'd been wondering why it didn't feel quite as 'WOAHHERECOMESTHEGROUND' as the original, and that's the reason - the car stays a bit too flat and you don't often get to see the landing approaching.
I did have it setup so you could influence the car's pitch in mid air using the throttle and brake, but I think perhaps making it tilt forwards by itself would be nicer - I shall try to add that feature ASAP.