Alpha Mask loading for Sprite Control

Blitz3D Forums/Blitz3D Programming/Alpha Mask loading for Sprite Control

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Ooops.. should've posted this in the Userlibs forum. I'll streamline the code, add a LoadAnimAlphaImage3D() command, and put in support for full colour (24-bit, 16-bit, etc) masks, then dump it in the Userlib's forum - so anyone thinking of using this, check there tomorrow (or the day after ;)). Mmm.. and I'll add support for the mask and the image to be in the same file, with the toggle replacing [flags] as flags must be set to 2 anyway.

+BlackD