'dynamic mesh deformation' code?

Blitz3D Forums/Blitz3D Programming/'dynamic mesh deformation' code?

Jellyfish Animation

My first ever 3d animation. . . (just about sort of)

I would like to be able to display at least 20 of these at a time in a game with loads of other stuff going on, but I've no idea how to store the animation, replay etc quickly.

Someone help me please! :O)