You can export an .x file and use the LoadMesh() command to load it in Blitz. I am in the process of writing a .b3d exporter that will include material transparencies, lightmaps, and entities.
3d world studio question
Miscellaneous Forums/Content Creation Tools/3d world studio questionThe forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.