Blitz3D update

Miscellaneous Forums/General Discussion/Blitz3D update

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They're random all right, but they aren't recallable. Using the same seed and sequence of random ranges one PC can return a different result to another. That's fine if you want a random number, but hugely annoying if your using procedural creation/recreation in your game.

I use the marseinne twist .dll produced by a BB community member (i'm sorry I forget who) which i've upx'd and that makes it only 40kb extra in the distribution - but it's a huge amount to add to filesize for something the language already has...