Uh, you're not going to rely on that fact
I can't understand why everybody who uses XP getting a MAV unless they use this compatibility mode? Is this a normal thing for Blitz programs?
If not, anyone know how can I solve it? I can't see why my program should produce this on so many PCs, unless there is something inherent to B3D that doesn't like XP? Is it because B3D is based on DX7 and not DX9?
You're welcome to my B3D / TOKAMAK code which checks for wheel / ground collision to create variable tyre marks on a contact mesh
Thanks for the offer - I have some skidmark code that I made ages ago that might work, if not I'll drop you an email.