Wings3D Combine Vertices

Miscellaneous Forums/Content Creation Tools/Wings3D Combine Vertices

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face mode.

select the to faces, hit bridge. faces must have same verts number. If not, u add some cuts to be so in one of the faces.

Once bridged, select one of the edges of the resulting ring.Hit g to select the ring. Menu Select/store selection (yet in edges mode)

Ok, now move one of the cubes to the left (or right), or move only one of the loops (there are now two loops of edges that enclose the ring) as close to the other as u can.

If I wanted just to make the loop get in the middle (not mathematically exact, but more or less) , then I'd select the verts forming all the center thing, scale in x axe (whatever is the axe in the horizontal side to side direction in that screen) till I got em coincident (while u'r doing the operation u can thumb, thumb, or pan, nice wings3d feature) zoom to ensure that...drop the thing once u se em coincident in a brute zoom in...Not mathematically 100x100 accurate, but quite close.

Ok, go to edges mode (u surely turn before to verts mode, I guess for the verts moving, probaly) , and...menu select/recall selection...You wont see a thing, but u'll have now uber small ring of edges selected...just not visible, so small.


Ok, now, right click wherever, and..."collapse"

Now, resulting collapsed verts will be in red, selected.U've truely welded the thing.


Not with wings3d loaded, I just know it quite from memory , lol... ;)