Storm8191, as John Pickford pointed out, you are applying delta-time to the ships velocity, but you failed to apply delta-time to the ships frictional coefficient.
So your code should really look something like this:
So your code should really look something like this:
;Move the ship shipxpos# = shipxpos# + (shipxspeed# * delta#) ;Apply friction shipxspeed# = shipxspeed# * (1.0 - ((1.0 - 0.95)* delta#))That should be more desirable.