You can use it, but the Input will only appear in the Console Window. For the Graphic Window, you have to write your own Code because a normal Input would freeze the Computer.
A small beginning for a Graphics Input Routine:
Well, it is not the best way, I think but it is a starting point.
A small beginning for a Graphics Input Routine:
Type GInput ' New Type declared Field TempText:String 'The tempoary text where the chars are added Field Caption:String ' The Caption what is displayed before getting th Input Field X,Y The Screen Coords where the Input is drawn Function GraphicalInput:Ginput(_Cap:String,X,Y) Local In:GInput = New Ginput 'new Instance of Ginput In.TempText = "" 'TempText set to Null In.Caption = _Cap In.X = X In.Y = Y Return In 'Returning the new Instance End Function Method Update(OutPut:String Var) Char = GetChar() ' Getting the Current pressed key Select Char Case Key_Enter Output = TempText ' If Enter is pressed the TempText will be send to the Output Variable Case 0 'Nothing to do here Default TempText = TempText + Chr(char) ' Adding the char to the TempText End Select DrawText Caption + " ? " + TempText, X,Y 'DrawIng the Input End Method End Type Graphics 800,600,0,-1 Global Number:String Global GIn:Ginput = GinPut.GraphicalInput("What Speed",20,20) While Not KeyHit(Key_Escape) Cls If Number = Null Then Gin.Update(Number) End If If Number <> Null Then DrawText "Current Speed is " + Int(Number), 20,40 EndIf Flip FlushMem() Wend
Well, it is not the best way, I think but it is a starting point.