Tokamak Physics Thread 5

Blitz3D Forums/Blitz3D Userlibs/Tokamak Physics Thread 5

Hello everybody :D
I've been working with tokamak alot latley. (I'm trying to make an engine that uses mainly tokamak collisions)
I have a problem that I need help with, I need to figure out how to dettect what objects have collided with just like the inbuilt blitz collisions can do.
I need to know how to do this with the collisions between rigidbodies and how to do this with tokamaks version of linepick().
Is this possible? If so, could someone put me in the right direction?
Thanks for any help given