Yes, I tried no compression, and I've just tried to compile one of the sample programs that comes with B3D (the fakelight.bb program linked with brick.bmp) but it still just hangs once I click the final CREATE button.
Can anyone else link the fakelight program with the bitmap into 1 EXE? How long does it take?
I've emailed AL90 so hopefully I can get this sorted out and release a demo. I've designed a wicked track layout for the demo, but the editor decided to munch the save file (a small bugette that I now need to crush) so I can't reload it and change it, so it's possible the track is impossible, but never mind - should keep you lot trying!
Also I want to tweak the steering loss when you hit the turbo - it's a feature designed to make the car less twitchy at speed, but currently its so severe under boost that you can't turbo around corners, only in a straight line - I need to reduce that a bit to make the game more playable (and therefore laptimes will be faster).
Can anyone else link the fakelight program with the bitmap into 1 EXE? How long does it take?
I've emailed AL90 so hopefully I can get this sorted out and release a demo. I've designed a wicked track layout for the demo, but the editor decided to munch the save file (a small bugette that I now need to crush) so I can't reload it and change it, so it's possible the track is impossible, but never mind - should keep you lot trying!
Also I want to tweak the steering loss when you hit the turbo - it's a feature designed to make the car less twitchy at speed, but currently its so severe under boost that you can't turbo around corners, only in a straight line - I need to reduce that a bit to make the game more playable (and therefore laptimes will be faster).