windy grass. . .

Blitz3D Forums/Blitz3D Programming/windy grass. . .

The easiest way perhaps is to animate the model in your modeler software then export the animation. Anyway i don't know if this will be fast because you will need to animate lot of entities.

The most efficient way should be to have 1 mesh containing all the grass, then animating only the needed vertex or moving the textures...

The problem is that you should clusterize that mesh to render only the viewing zone...