PointEntity and Quad Roll

Blitz3D Forums/Blitz3D Programming/PointEntity and Quad Roll

I swapped your createPoly function for a basic sprite creation function and it didnt roll like your example

Function createPoly(xpos#,zpos#,x#,z#)
	sprite=CreateSprite()
	ScaleSprite sprite,x,z
	PositionEntity sprite,xpos,0,zpos
	Return sprite
End Function


When working in psuedo 2D you might also want to get into the habbit of using x and z as your primary plain with y as your depth, this will make entityRoll() your tertiary rotation field thus resolve many Eular issues without having to think about them.,