PointEntity and Quad Roll

Blitz3D Forums/Blitz3D Programming/PointEntity and Quad Roll

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why not use the sprite command set ?

I often use the vector commands or atan2() to point things at objects but i'm thrown by your use of a pivot for the camera ... how is the pivot entity going to be used to relate to the camera ?

You can use the vector commands or atan2() to calculate the bearing between two positions and modify the angle based upon the rotation of your camera or pivot - depening upon which of those two entities is holding your rotational information.