Nano Pipeline

Miscellaneous Forums/Blitz Showcase/Nano Pipeline

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IMO it's too easy because of the aiming mechanism, as I said. There's no real aiming involved, in fact. You just point the mouse where you want the ball to hit and press fire.

I played a game (Adventure mode) for maybe 15-20 mins. The first 10 mins or so were pretty un-exciting because I didn't have to use any real skill - just point and click. When the balls started moving more quickly, things got more frantic/exciting, though.

Maybe the difficulty curve needs to be ramped up a bit, although, getting the right difficulty in a game like this would be quite hard, I expect.

Also, I found the fact that I could move around the screen pretty redundant for the most part. I could just sit in one place and stay there for the entire level. I think some kind of motivation is need to make players move around - I'd avoid having things fire at you, though.

One idea would be to only let the player turn left/right a certain amount while still. Also, maybe only allow the mouse cursor to be positioned a certain distance from the player character. This would help make aiming more difficult and give incentive to the player to move closer to target areas.

These are just ideas and may not work in practice, though. :)