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It is possible through editing VertexAlpha() but it isnt something i would do realtime: It would probobly be faster composing objects of various smaller objects and using something like :
EntityAlpha entity,(DistanceToCamera#/CloseToStartFading#)
It is possible through editing VertexAlpha() but it isnt something i would do realtime: It would probobly be faster composing objects of various smaller objects and using something like :
EntityAlpha entity,(DistanceToCamera#/CloseToStartFading#)