In case my Delta-timing example is of any help...
http://home.cmit.net/rwolbeck/programmingtutorial/reference/framelimiter.htm
Delta time shouldn't effect this at all. I suspect that you are trying to improperly use it.
For example, if your object would normally move x amount per frame, but it is slowing down, then your code might look like this:
http://home.cmit.net/rwolbeck/programmingtutorial/reference/framelimiter.htm
The problem is when you want objects to slow down or speed up gradually. Think of an object being tossed up into the air. It goes up, slows down until it turns around, and then speeds up going down.
Delta timing doesn't work so well for this. I've tried multiple equations but haven't found anything that works properly yet. Simply multiplying the change in speed bye delta time doesn't yield proper results, and without doing something, object speeds change more slowly when delta time is a high value.
Delta timing doesn't work so well for this. I've tried multiple equations but haven't found anything that works properly yet. Simply multiplying the change in speed bye delta time doesn't yield proper results, and without doing something, object speeds change more slowly when delta time is a high value.
Delta time shouldn't effect this at all. I suspect that you are trying to improperly use it.
For example, if your object would normally move x amount per frame, but it is slowing down, then your code might look like this:
theObjectsYvelocity# = theObjectsYvelocity# * .95 ;slow down 5%Then you would still have to multiply it by Delta time:
theObjectsYvelocity# = theObjectsYvelocity# * deltaTime#Don't use Delta Time to adjust your objects speeds. That is not the purpose of it.