well, im shure one can split the data flow in some cases, i wrote a file share engine that handles "unlimited" amount of different upploads and downloads in main app by read/writing X bytes in each file, and i never had any problems with it, it might not be the fastest solution but it worked very nicely :)
im shure one can use a simular teqnicue for loading game data.
i dont think it whod be impossible to create some sort of class for this, any way for loading images, sound and sutch...
im shure one can use a simular teqnicue for loading game data.
i dont think it whod be impossible to create some sort of class for this, any way for loading images, sound and sutch...