This is BlitzPlus/3d code but it demonstartes anyway.
You could get 1000 bytes in a frame even while doing alot of stuff:
Not exactly five years lol.
You could get 1000 bytes in a frame even while doing alot of stuff:
; ;REQUIRES ; ;an image called s.png, prefferably 256*256 or smaller: My Size 4.47 KB: Demo suited to run at 60 fps withough filr reading to observe effects. ; ;a file called "file.txt". Here its 232 KB. Graphics 640,480,0,2 SetBuffer BackBuffer() SeedRnd MilliSecs() img=LoadImage("s.png") If( Not img) RuntimeError"U Need an image called s.png!, or else change it to w~ever" MaskImage img,$FF,$FF,$FF tmr=CreateTimer(60) ClsColor 128,0,0 FILE=OpenFile("File.txt") If(Not FILE) RuntimeError"U Need a file called File.txt!, or else change it to w~ever" fps#=0 Dontrefreshfps=False ex=False While Not KeyHit(1) Cls For u=0 To 1000 If(Eof(FILE)) Notify"Finished reading file" ex=True Exit EndIf ReadByte(FILE) Read_Bytes=Read_Bytes+1 Next If ex Exit ;STUFF TO SIMULATE...STUFF GOING ON BEGINS HERE ;to simulate stuff happening=>realtime stuff, lots of commands as well as code=>instead of looping cause they rep. individual commands For u=0 To 2 ;any more and it runs less than 60 fps WITHOUGHT file streaming DrawImage img,Rnd(640-ImageWidth(img)),Rnd(480-ImageHeight(img)) DrawImage img,Rnd(640-ImageWidth(img)),Rnd(480-ImageHeight(img)) DrawImage img,Rnd(640-ImageWidth(img)),Rnd(480-ImageHeight(img)) DrawImage img,Rnd(640-ImageWidth(img)),Rnd(480-ImageHeight(img)) DrawImage img,Rnd(640-ImageWidth(img)),Rnd(480-ImageHeight(img)) DrawImage img,Rnd(640-ImageWidth(img)),Rnd(480-ImageHeight(img)) DrawImage img,Rnd(640-ImageWidth(img)),Rnd(480-ImageHeight(img)) DrawImage img,Rnd(640-ImageWidth(img)),Rnd(480-ImageHeight(img)) DrawImage img,Rnd(640-ImageWidth(img)),Rnd(480-ImageHeight(img)) DrawImage img,Rnd(640-ImageWidth(img)),Rnd(480-ImageHeight(img)) DrawImage img,Rnd(640-ImageWidth(img)),Rnd(480-ImageHeight(img)) DrawImage img,Rnd(640-ImageWidth(img)),Rnd(480-ImageHeight(img)) DrawImage img,Rnd(640-ImageWidth(img)),Rnd(480-ImageHeight(img)) DrawImage img,Rnd(640-ImageWidth(img)),Rnd(480-ImageHeight(img)) DrawImage img,Rnd(640-ImageWidth(img)),Rnd(480-ImageHeight(img)) If(ImagesCollide(img,Rnd(640-ImageWidth(img)),Rnd(480-ImageHeight(img)),0,img,Rnd(640-ImageWidth(img)),Rnd(480-ImageHeight(img)),0))hohoho=0 If(ImagesCollide(img,Rnd(640-ImageWidth(img)),Rnd(480-ImageHeight(img)),0,img,Rnd(640-ImageWidth(img)),Rnd(480-ImageHeight(img)),0))hohoho=0 If(ImagesCollide(img,Rnd(640-ImageWidth(img)),Rnd(480-ImageHeight(img)),0,img,Rnd(640-ImageWidth(img)),Rnd(480-ImageHeight(img)),0))hohoho=0 If(ImagesCollide(img,Rnd(640-ImageWidth(img)),Rnd(480-ImageHeight(img)),0,img,Rnd(640-ImageWidth(img)),Rnd(480-ImageHeight(img)),0))hohoho=0 If(ImagesCollide(img,Rnd(640-ImageWidth(img)),Rnd(480-ImageHeight(img)),0,img,Rnd(640-ImageWidth(img)),Rnd(480-ImageHeight(img)),0))hohoho=0 If(ImagesCollide(img,Rnd(640-ImageWidth(img)),Rnd(480-ImageHeight(img)),0,img,Rnd(640-ImageWidth(img)),Rnd(480-ImageHeight(img)),0))hohoho=0 If(ImagesCollide(img,Rnd(640-ImageWidth(img)),Rnd(480-ImageHeight(img)),0,img,Rnd(640-ImageWidth(img)),Rnd(480-ImageHeight(img)),0))hohoho=0 For t=0 To 50 x=x*b+Sin(3)*Cos(3454+ef)/(Rnd(2)+3556) x=x+1 x=x*1 b=12 x=x*(b Shl 1) x=x*b+Sin(3)*Cos(3454+ef)/(Rnd(2)+3556) x=x+1 x=x*1 b=12 x=x*(b Shl 1) x=x*b+Sin(3)*Cos(3454+ef)/(Rnd(2)+3556) x=x+1 x=x*1 b=12 x=x*(b Shl 1) x=x*b+Sin(3)*Cos(3454+ef)/(Rnd(2)+3556) x=x+1 x=x*1 b=12 x=x*(b Shl 1) Next Next ;STUFF TO SIMULATE...STUFF GOING ON ENDS HERE lengthOfFrame=MilliSecs()-LastFrame LastFrame=MilliSecs() If Not Dontrefreshfps ;as a fraction of a second fps#=1000.0/lengthOfFrame EndIf Text 0,0,"fps("+Int%(fps)+");" Text 0,20,"Read :"+Read_Bytes+"Bytes of File" Dontrefreshfps=Dontrefreshfps+1 If(Dontrefreshfps>30)Dontrefreshfps=False ;and so it'll refresh Flip() If(KeyDown(56) And KeyDown(62))Exit WaitTimer(tmr) Wend CloseFile(FILE) FreeTimer(tmr) FreeImage(img) End
Not exactly five years lol.